Showing posts with label wiidoom. Show all posts
Showing posts with label wiidoom. Show all posts

Monday, December 13, 2010

Update Sporadia

Well lets get this out the way first: I've become a bit of a busy dood lately. First semester of college will be over in a week (wasn't that rough, fairly pleasant overall but the last few weeks haven't left me with much free time). I'm working two jobs now. Neither is particularly well paying but I have to do what I have to do. I've noticed my uni has a lot of empty unused classrooms so I'm trying to convince them to let me use one as a "Hackerspace" ( http://hackerspaces.org ). So far they seem pretty on board with the idea but it's taking up a lot of my time trying to get it underway. Suffice to say: I have not had much time to work on my Wii projects which we all love.

But I'm also not content with leaving everyone in the dark on my projects (whats open source for after all?) so I'll run through some quick updates for each after the break.

Monday, August 30, 2010

WiiDoom 0.4.5 Released

Back when I was working on Heretic and Hexen I was using the WiiDoom source code as inspiration for doing these ports. WiiDoom always had a number of little bugs with it so I fixed a lot of these while I was working with the source. My ports of Heretic and Hexen to the Wii came out so nice that I felt like going back to WiiDoom and finishing what I started by adding a lot of new features to the app as well. A lot of people really supported me doing this. Eventually, the WiiDoom team heard of what I was doing so they officially made me an owner of the project.

So now, here we are, with a new release of WiiDoom :-D

Here's what's new in this release:
  • Full SDHC Support
  • Full USB Support
  • Classic Controller Support 
  • Gamecube Controller Support 
  • Changed /prboom/ to /apps/wiidoom/data/
  • Various bugfixes and tweaks
Download WiiDoom 0.4.5: Google Code
Get the source code to WiiDoom 0.4.5: Google Code
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