Showing posts with label dingoo. Show all posts
Showing posts with label dingoo. Show all posts

Saturday, June 12, 2010

Dingoo A330 Review Published at 1ntrusion.com

I've just finished reviewing the new Dingoo A330. You can read the review on 1ntrusion.com here: http://1ntrusion.com/forum/content.php?181-Dingoo-A330-Review

Thursday, June 3, 2010

General Update

No, I'm not dead and neither is DeSmuME Wii. Nor are any of my other projects.

In no particular order, here are the updates everyone is starving for:

First off, I'm at the end of my senior year in high school. I don't have nearly as much time to devote to programming as I wish I did thanks to end of the year exams and prom.

Secondly, I finally bought a USB Gecko. This is helping me debug and more quickly develop homebrew Wii software. I'm also doing a few cheat code requests in my spare time which is a lot of fun.

Next on the list, http://1ntrusion.com is finally picking up in traffic a bit. Thanks to everyone joining and participating in the site as well as giving it a daily read. (We've had enough traffic that I'm being sent a Dingoo A330 to review for the site :) )

Now onto DeSmuME Wii: Recently, the DeSmuME Team released DeSmuME 0.9.6. It is a huge improvement over 0.9.5 which DeSmuME Wii is based on. So we are updating the DeSmuME Wii core to 0.9.6. The process of doing this is similar to porting DeSmuME from scratch except for the fact that we have a road map to follow from the 0.9.5 port and a working front-end.

It's going to take some time to finish the next DeSmuME Wii update. We are not going to make any commits until it is better than what is in the SVN now. Most of it is ported now. All that remains is to upgrade the saving system and the GPU (the old 0.9.5 ones are now mostly broken due to updates in other aspects of the emulator).

So in short: Things are going good. More cool stuff soon. I've just been quiet because I've been working so hard.

Saturday, July 25, 2009

CalculateMii 1.0 Released

So for some time, I've been trying to code a calculator application for the new dingoo device. Along the line of coding the calculator application, I quickly realized it was far too complex for me to develop it and not be able to test what I was developing (I don't own a dingoo). So I took what I had written so far and decided to cross develop the calculator application for both DINGUX and Wii Homebrew users.

A little less than 48 hours, I'm releasing the fruit of my labor; The Wii Homebrew version I'm dubbing, "CalculateMii".

In it's current state, CalculateMii can only add, subtract, multiply, divide, negate, and square numbers. Do to a limitation in C++ I encountered and have yet to find a workaround for (and I'm afraid I won't anytime soon unless I get some outside help) CalculateMii currently can not handle decimal numbers. When encountered with a decimal number, CalculateMii will round it to the last whole number it passed.

CalculateMii also comes with the normal "Arikado Features" you should've come to expect by now: It's small , fast, open source, has interchangeable artwork, interchangeable background music, and of course features the inclusion of The HOMEBrew Menu Standard Library.

If I can get some outside help, I'd like to update the application to a state where it can handle decimal numbers. I'm also working on porting it to DINGUX, so some outside help with that (I've never written code for any linux distro before) will eventually be needed as well. If you are kind enough to be willing to help/collaborate with me, you can contact me by e-mailing me at castlevania7689@yahoo.com

CalculateMii isn't the greatest thing I've ever programmed, but it looks really nice and is certainly more than a practical choice of calculator to use to compute simple matemeatic equations.

Enjoy CalculateMii :-)

You can download the Homebrew Channel ready version of CalculateMii by clicking here.
You can download the source code to CalculateMii by clicking here.