Friday, May 15, 2009

The Upcoming Wii Shooting Gallery 2.0

For those of you that don't know yet, the next version of my popular app Wii Shooting Gallery is going to be vastly different from all of the previous version. This post will highlight the next set of changes and additional features to expect:

The Menu
...Will no longer be squished into one screen. It will be spread out over a number of screens. For example, on the "main screen" you can go to the "options screen", the "choose your game screen", or the "quit the app screen". It will also be given a bit of a visual upgrade.

Option Configurations
You can now save the options you normally set (such as which crosshair you like, which background you always choose, etc.) instead of having to reset them every time you turn the game on.

Game Over Screen
At the conclusion of a game, you will be presented with a screen that will show you your score for the match, and the highscore for that type of a match. You will also be prompted to select to play the game again, 0r to return to the menu.

Pause Screen
Pressing + during a match will now bring up a pause screen that will prompt you to resume the match or return to the menu. You can also view your score and the highscore for that type of a match. (In case you haven't figured it out, it's almost the same thing as the game over screen)

Wii Shoot In Space
Will have bosses, be more even, and no longer have multiple difficulty settings. It will also have no more random crashing.

Still not entirely sure how I'm going to do this, or implement this (read: this is subject to change) but on the main menu you will be able to turn on a Nintendo theme that replaces all of the artwork with Nintendoish artwork or a Mii theme that replaces the targets with Miis. (Looking into libmii for doing this. Not sure how plausible it is. But I will do it if it is possible.)

There will be multiple selections of background music you can choose (which reminds me, if you're reading peterdeman, I'm sending you an e-mail finally ;) ). I am looking into using asnd to enable sound effects that you can hear over the background music (like gunshots for example).

Well, that's it. Leave a comment and let me know what you think.

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